Our project is designed to accelerate the development and integration of virtual reality technologies in various areas. At our fingertips, virtual reality parks are able to provide users with not only a modern and exciting way to have fun, but also reveal other opportunities of virtual reality, such as holding exhibitions with full immersion in the exposition and safe training in conditions close to reality. In addition, we are creating a platform for developing and distributing games and other software products that use virtual reality technology in various areas.
Already today, virtual reality technology is radically changing the process of user interaction with virtual worlds and various applied computer programs. This leads to a reforming of public opinion about games and works with applications, thanks to the transformation of these processes into an active type of activity that does not cause harm to health, as well as making them as native as possible. Together with each project participant, Virtual Reality Park Limited accelerates the distribution and integration of virtual reality into various processes, which will help make many human activities more fruitful and more useful.
Foundation of the Virtual Park company.
Development of body tracking and motion capture technology.
Development and construction of the first alpha version of the body control costume.
Development of the camera system for body position tracking in spac.
Integration of Leap Motion and writing of the software to capture the movement of the hands.
The first tests of body control suit with synchronization of VR motion capture cameras.
Development of stable software.
Building and testing the first full version of the platform.
Optimization of space position reading algorithms.
Construction of the system.
Presentation of the technology to the company's first investors and the first round of attracting investments.
Development of VR applications and starting work on the SDK.
Re-testing and debugging the tracking system.
Development of interactive weapons for VR games and interactive objects.
Exploring the needs of the VR market.
Analysis of business needs and target audience of Virtual Reality.
Own investments to create a test version of the Virtual Park ecosystem.
Launch of the first platform in test mode.
Setting up a Body Control System.
Design project of the platform and formation of a strategy for the platform to enter the open market.
Early Product Version.
Presentation of the SDK to third-party developers.
Attracting a second round of investments in the project..
Acquaintance of the project with users in open areas
Software development to expand the functionality of Virtual Parks.
Review of technology solutions and platform positioning in the open market.
PR and marketing of open areas.
Preparation for the distribution of tokens.
Preparation the use of blockchain networks in the Virtual Park ecosystem.
Getting started on the Virtual Park project regulations.
Acquaintance of the project with potential investors.
Development fundraising company.
Overview of the technology solutions and platform positioning.
Media plan development and marketing research.
Registration of Virtual Park in the UK.
Distribution of VR tokens.
Virtual Park project presentation on the open market.
Virtual Park Marketing Campaign.
Start attracting capital to scale the project to the world market.
Road Show in Asia and Europe.
Distribution of VR tokens.
Summing up and making construction regulations.
Payment in blockchain VR Token.
Construction of the first Virtual Parks after distribution of tokens.
Development of VR apps marketplace for VR Market.
Effective promotion and integration.
API development for integration with Virtual Park apps.
The second stage of the construction of parks in the USA.
Summing up interim results and public report.
Localization of the platform into additional languages.
Starting blockchain network and introducing VR token into circulation.